version

Well-known member
Cronenberg: "I'm talking about the existentialists, i.e. the game players, versus the realists. The deforming of reality is a criticism that has been levelled against all art, even religious icons, which has to do with man being made in God's image, so you can't make images of either. Art is a scary thing to a lot of people because it shakes your understanding of reality, or shapes it in ways that are socially unacceptable. As a card-carrying existentialist I think all reality is virtual. It's all invented. It's collaborative, so you need friends to help you create a reality. But it's not about what is real and what isn't.
 

linebaugh

Well-known member
18652715.jpg
 

william_kent

Well-known member
A sample from the Pimpin' Ken "laws of the game':

Law 1: Purse First, Ass Last
Law 2: Get a Name in a Game
Law 3: Don’t Chase ‘Em, Replace ‘Em
Law 4: Keep a Hoe in Arrears
Law 5: Prey on the Weak
Law 6: When Pimpin’ Begins, Friendship Ends
Law 7: Pimp the Game
Law 8: Don’t Let Your History Be a Mystery
Law 9: Learn the Rules
Law 10: Plan Your Work and Work Your Plan

etc.,
 

william_kent

Well-known member
more wisdom from Pimpin' Ken;

"“The value of this game is in learning how to pimp the same way that Uncle Sam, big business, and power brokers in this world pimp”"
 

sus

Moderator
Yeah again I think this is a really good one.

The whole casual gaming vocabulary around space and objects, sometimes derived from maths, like a "mesh" being a surfaced network of nodes that approximates an object, as in that Tomb Raider gameplay someone here posted where it was advertised to have "triangles" smaller than one pixel, thus resulting in smoother meshes/polyhedra rather than the clunky ones in older games.
It's tough cuz many of the gaming metaphors come from real life and then become game terms and then become real life terms. It's weird!
 
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