Actress / Nail the cross

daddek

Well-known member
i think we're using outmoded definitions of digital and analog.

It's really saturated vs unsaturated. The human ear likes harmonic saturation, it's a pleasing 'warm' kind of complex distortion, like the warm inprecision of old photographic film. This is an inherent factor in analog realm, in valve & tape technology. When digital recording first appeared, it lacked all harmonic distortion, and it sounded cold in comparison- it's not a myth. So did the first digital synths, the programming was so simplistic, the waveforms very static.

But nowadays computers can recreate analog saturation & synth oscillator instability damn near perfectly. All the digital artists mentioned in this thread use plug in simulations of tape/tube distortion all over their tracks. The digital / analog dichotomy is becoming redundant with cpu power & plug in design

However, given a A/B between a real mini moog recorded into heavily distorted analog tape, and an unprocessed bounce of a Reason Subtractor synth, anyone on this thread could tell the difference. Use the arturia moog emulation and a top notch tape emulation though, and it would be a lot harder to hear.
 
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daddek

Well-known member
"whereas digital lo-fi tends to be abrasive and purely unpleasant."

this isn't always true though, people love to talk about the "warmth" of classic 90s ny rap for instance and attribute it to the low sample rate of old samplers, even going further to celebrate certain DACs and dithering rates and so on. why do you think sp-12s and mpc 60s and the like still command decent rates on the used market?

well they're also great instruments, lovely to use, aesthetically and physically. They also have amazing filters & tough DACs. In 90s rap, the source material was vinyl, and the recording medium was tape, so there's still a strong analog element in those records. Also, amazingly, the pitch interpolation algorithms in most old samplers are superior to modern soft samplers.
These samplers outputted quite complex, rich waveforms, not in spite of but because of the sample rate. Bit depth / sample rate artifacts sound nothing like mp3 / you tube compression, it's a completely different process. It's arbitrary to put them under the same umbrella, just because they're not analog.

Sorry im being a fucking geek.
 
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skull kid

Well-known member
nah i agree with you 100%, except for this:

"So did the first digital synths, the programming was so simplistic"

tell that to the dx7, dude
 

daddek

Well-known member
nah i agree with you 100%, except for this:

"So did the first digital synths, the programming was so simplistic"

tell that to the dx7, dude

oh i meant 1st gen plug in synths, the shitty direct x ones that came with cubase 4 or whatever.
Those 80s digital hardware synths were beautiful, crafted things.. DX7, D50, SQ80 etc. Some ways I prefer the sound of those wavetable synths to the grizzly 70s analog beasts.
 

hopper

Well-known member
as a bit of an outsider to hardware synths - especially vintage synths, how do people go about discovering for themselves what these different types of models are like to actually use? I've read untold amounts of stuff on the internet (gearslutz is somewhere I don't want to look at again altogether much), but find that pretty much everything I read amounts to nothing cos I have no actual hands on experience or knowledge - so its all just empty words if you get me.

what are everyone's thoughts on the emulation vsts? I was having a chat with someone recently who was saying although decent enough plugs, they're not as good as native instruments (especially massive) which are actually exploring the potential of getting the best interface and so forth... I don't really love looking and reading up on synths cos it causes me a fair amount of angst cos it's knowledge far beyond my comprehension at the moment. Been umming and aahing for years about whether to get a hardware synth - looking at moog/dsi especially - but don't know how much it would really help me in the creative process because of the unflexibility of it and routing complications and so forth.

always been of the belief that it's best to just understand your tools inside/out and just get the best out of them - got ableton suite at the moment and the possibilities of collision/operator/analog/sampler/racks etc. go far beyond my current use of them. think it might be 1 step forward, 2 steps back complicating my set up with a synth. you guys don't need me to tell you that most of these synth 'experts' on gearslutz/internet tend to make extremely shite music.

I tend to appeal towards shackleton/flying lotus model about good examples for making music, I know shackleton has a very modest set up - primarily consisting of ableton, sometimes running moog sounds into sampler and using saturator/external mixer where things need warming up, and yknow his stuff sounds amazing. And flying lotus says he produces everything itb, and if he has creative problems - he needs to refresh his mind rather than yknow go and buy equipment. But then sometimes I read someone like omar-s who's stuff sounds incredible completely rejecting software etc.

I guess above and beyond, reading and believing everyone else's thoughts leads to anxiety, and the only way forward is to really become intimately connected with your tools for creating what you wanna do...
 

pattycakes_

Can turn naughty
*Nerd alert* Not sure there are any native plugins out there that have managed to nail tape or tube emulation 'near perfectly' just yet. It's too complex a thing, it practically being organised chaos. One day it will be possible though, i'm sure. There are enough coder nerds obsessed with it and enough money to be made that it should just be a matter of waiting for the required processing power. Maybe in the RTAS/DSP card world it's a a lot closer already? I've not heard much of that stuff. I've tried a shitload of native distortion and saturation plugs tho, and none of them get close to the sound of a driven mackie vlz or boss pedal which were pretty standard back in the 90s for people on a budget.

It just isn't as rich, because no matter how deep your code is, one of the hardest things for a computer to be is truly chaotic/random and that's pretty much the crux of the biscuit here. Being random in a pleasing way. As for softsynth emulations of classic analogs, it's probably even further away. At least with tube or tape you've only got a relatively basic circuit to model. A whole synth is like a city of circuitry compared to the small village of a tube processor. Each part of the circuit of the synth acting as a tiny filter. Slightly altering the sound as it passes through and never in quite the same way twice. So many variables and not particularly uniform in their reactions. Crazy shit. Thing is though that it doesn't really matter if the current plugs get it with pinpoint accuracy or not because they can still make your shit sound
dope with some creative programming.

As has already been said in the thread, eq plays a big part in that. Less is definitely more and try to cut more than boost. Sounds counter intuitive but thats what the pros have been doing for decades. Outside of dsp there's impulse responses which I think was a concept originally designed for reverb use, where they would 'sample' a space by recording the response of a given room or w/e by playing a short sound into it and then by analysing the room's acoustic response. They could then load the resulting file into an IR plugin which would then impart the sound of that room onto whatever you play through the plug with fairly convincing effects. Afaik it was quite a while after this was fully developed that people thought why stop at acoustics, why not try different sounds? Eventually people were sampling old gear like tape machines n shit. The results can be quite interesting, but with it just being one sample of a one sound you've only got one of the infinite possibilities of reactions from that machine.

I don't know if this is already in the works, but a plug that managed some kind of hybrid mix of the sonic accuracy of an impulse response combined with the dynamic reactions of some mega dsp fuelled by some 32 core mammoth cpu from the future could possibly be the answer. Some plugs I dig - psp vintage warmer and it's knee knob, izotope ozone's harmonic exciter section, nick crow's free shit, spl's harmonic saturator thing and any IR plug with the hundreds of free impulse responses available for dl on the net. Anyone else got any favorites of thier own?
 
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hint

party record with a siren
These days people often tend to assume they want the valve / tape sound without really knowing why. They've become an imagined shortcut for people - slap on tape emu and get "glue", rather than think too much about gain staging, EQing, arrangement...

90's Hip Hop records sounded the way they sounded primarily because they were mixed in studios by engineers who knew what they were doing. It kinda represented a peak where Hip Hop had been around long enough that engineers knew how to get the sound artists wanted and even low level artists sold enough records that the budget was there to pay for it all. Sure, half decent desks and tape were still in use in commercial studios, but reading gear lists and looking at pictures tells a tiny part of the story.

Software synths are definitely held back by the market for vintage / emulations. Fabfilter's Twin2 is a good example of how much nicer a synth can be to use when the designer looks beyond copying the controls / layout of 35 year old hardware.
 

daddek

Well-known member
These days people often tend to assume they want the valve / tape sound without really knowing why. They've become an imagined shortcut for people - slap on tape emu and get "glue", rather than think too much about gain staging, EQing, arrangement....
Personally i like the fact that kids can get a rough n ready warm mixdown using cracked plug ins and not knowing shit about proper gain staging. People who genuinely engineer their tracks will always sound better, and will always be there. Nothing wrong with slapping something on and liking what it does without knowing why.

Software synths are definitely held back by the market for vintage / emulations.
True - esp re GUI. But they often try to cover all bases, and end up lacking any individual character or unique strengths. There are still v few soft synths with really distinct, lovable personalities.. in the way you could love a Juno 60 or MPC2k. Eventually they'll come.
Would still love a decent CS80 emu though.
 

hint

party record with a siren
Personally i like the fact that kids can get a rough n ready warm mixdown using cracked plug ins and not knowing shit about proper gain staging. People who genuinely engineer their tracks will always sound better, and will always be there. Nothing wrong with slapping something on and liking what it does without knowing why. .

Sure - my point was more that that's not necessarily got anything to do with tape or valves. It's just labelling. You could call such a plug a "Mix Nice-A-Tron 2000", with an interface like something out of Star Trek, doing the same thing (but it probably wouldn't sell as well).

True - esp re GUI. But they often try to cover all bases, and end up lacking any individual character or unique strengths. There are still v few soft synths with really distinct, lovable personalities.. in the way you could love a Juno 60 or MPC2k. Eventually they'll come.

I think it's currently a growth area for sure. Off the top of my head - Sonic Charge Synplant / Schwa Olga / Madrona Labs Aalto
 
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pattycakes_

Can turn naughty
These days people often tend to assume they want the valve / tape sound without really knowing why. They've become an imagined shortcut for people - slap on tape emu and get "glue", rather than think too much about gain staging, EQing, arrangement...

don't forget plain ol' dirt, too. getting things nice and gritty.

as a bit of an outsider to hardware synths - especially vintage synths, how do people go about discovering for themselves what these different types of models are like to actually use?

with great difficulty, closest you're going to get without knowing someone with one or being able to try before you buy is watch people demo on youtube or listen to demos on vintage synth or wherever else you can find something. i tend to prefer youtube because you can actually see them doing it.

what are everyone's thoughts on the emulation vsts? I was having a chat with someone recently who was saying although decent enough plugs, they're not as good as native instruments (especially massive) which are actually exploring the potential of getting the best interface and so forth...

imo it doesn't matter about emulation so much because for the time being no plug has nailed it's attempted emulation. i agree with your friend that usability is key because for the most part, there's a pretty good sound quality standard amongst most softsynths out there. so yeah, massive is good because it's quite intuitive but it's by no means the best. it's really down to what you find pleasing to your eyes. the gui of a plug plays a big role in whether i choose to use it or not a lot of the time. some things are cool because they're ugly, some plugins don't even have a gui and i use ableton's generic gui thingy because they do shit that i can't find elsewhere. But generally, a nice, uncluttered and easy to understand gui is where it's at. especially for synth programming. admiral quality's poly-ana is one of the most frustrating guis for me because the sound of the synth is so nice and rich. but it's a complete eye-fuck. top tip for nice analog-ish sounds tho ;)

I don't really love looking and reading up on synths cos it causes me a fair amount of angst cos it's knowledge far beyond my comprehension at the moment. Been umming and aahing for years about whether to get a hardware synth - looking at moog/dsi especially - but don't know how much it would really help me in the creative process because of the unflexibility of it and routing complications and so forth.

obviously if you go for something proper old school then you're looking at extra learning curvature, first thing is that they don't sync up with your host, so you're going to either have to play in the part or sample bits and then sequence them with your sampler. it's hard to do this at first but definitely a good thing. it's going to give your shit more mojo than some guy clicking a mouse with all his shit aligned to a grid (possibly with some swing quantise afterwards which again is a grid of it's own) there are midi to cv converters which let you do some basic sequencing but they add to the cost (worth it if you can afford it tho) if you get something not quite as old then you might have midi implemented but a lot of synths with midi aren't fully analog, so you may or may not be defeating the point. one of the few active companies who do fully analog w. midi are studio electronics. i just got an atc-1 not so long ago and it's really really great. i've tried to avoid sequencing it and just playing it in but because i've been itb for like 10 years it's hard to move otb. oh, and i got a knob box to control the cc shit.

My main incentive for getting hardware would be to get me away from a computer screen when I make music. (The sound too, of course, but that goes without saying.)

i really would prefer to move away from the screen as much as poss too. i mean, that's one of the main problems i'm finding is that i'm relying on my eyes almost as much as my ears when making.... -music- !! aside from the obvious difference in sound between hard and software, the main thing for me is the hands on aspect. i'd go as far to say that having a bank of knobs outweighs having a real moog filter. if you can afford both then great! but yeah, having a knob that has cutoff written under it and one that says resonance next to it and being able to tweak them both in real time and having an organic response to that is way more satisfying than any other configuration. this is what makes you inspired and therefore more creative. of course you can get a knob box for your software too, but just like those blocks of midi, the resolution of that software cutoff filter is still aligned to a finite grid.

But then sometimes I read someone like omar-s who's stuff sounds incredible completely rejecting software etc.

omar s is funny because his shit sounds so nasty. he's totally analog but he mixes down to mini disc! he definitely sounds like he knows his shit inside out tho... a lot of the detroit cats are very purist when it comes to a lot of things. i find it a bit silly to be so fixated on it. plus i know theo and moodyman play shit out by people who didn't make their shit with all analog equipment.

but i do believe that part of the magic of detroit music comes from the fact that they are very musically open minded people who like to play their shit in live. osunlade is another guy who i read in a recent interview doesn't quantise. again, his shit is very very compelling and i believe with him it's also down to the organic human-ness.

always been of the belief that it's best to just understand your tools inside/out and just get the best out of them...

...I've read untold amounts of stuff on the internet (gearslutz is somewhere I don't want to look at again altogether much)...

...I guess above and beyond, reading and believing everyone else's thoughts leads to anxiety, and the only way forward is to really become intimately connected with your tools for creating what you wanna do...

yeah, this. i've stopped reading gearslutz too. also trying to stop reading shit like machine love on resident advisor etc. in fact the less i read about other people's music the better because it's so hard not to be influenced in some way by them. software or hardware. doesn't matter as long as you know it well enough. happy mistakes are cool too but i think the main guys out there who's music is still relevant 20 years later knew their instruments intimately. of course you need to explore and you can definitely come up with some crazy sounds using things like paulstretch and weird sounds in IR plugins and whatever else esoteric type shit you have lying around, but when it comes down to it, you need to know what you're doing and what you're trying to say.

:slanted:

i think?
 

meatstixx

Member
you know Zomby uses Reason and nothing else right? pretty mad. He manages to get such an un-reason-y sound.

as some have said, the best way is to combine different things, digital, analog, cracked plugins and outboard hardware. i'd reckon that actress uses a mix of different tools.
 

daddek

Well-known member
you know Zomby uses Reason and nothing else right? pretty mad. He manages to get such an un-reason-y sound.

well an mpc2000 too. there's a youtube vid of him writing on a gameboy, so that also

more generally, people who use a lot of sampling (and resampling), tend to sound less reason-y/fruity loops-y/ableton-y.
 

Benny Bunter

Well-known member
you know Zomby uses Reason and nothing else right? pretty mad. He manages to get such an un-reason-y sound.

.

Nah, pretty sure thats not true. i remember reading an interview with him saying he used just about anything he gets his hands on including logic, cubase, gameboys, FL Studio, various synths etc. Where were you in 92 was apparently made on an Atari!
 

pattycakes_

Can turn naughty
just been reading about acustica audio's nebula plugin. apparently it uses some kind of dynamic convolution technology (convolution was the word i was looking for when i wrote about impulse responses) and a lot of people are really into what it's doing with regard to simulating analog style effects, like saturation. sounds interesting but it's pretty expensive. anyone here tried it?
 

rivet90210

Well-known member
i thought he was using Octamed on an old amiga... me and my mate used to make tunes that way. well fun loading up floppy discs of samples!

Saw Paradox about this time last year, and he played live off of Octamed and a synth through a desk. Nuts/.

Actress... Haven't quite understood the hype, I like the album, but it's not doing that much for me as of yet. I'd be interested to read The Wire's justification for it being #1, if there's a link(?).
 

hopper

Well-known member
via twitter http://twitter.com/ctress_a

Ok enuff. This Panda Bear remix is done. Next Tom Trago, then something for Nmbrs, then album no 2 for Honest Jons, and Album No 2 for Werk

The album on Werk is called Ghettoville and will be released alongside Hazyville on multiple twelves.
 
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