luka

Well-known member
Our research shows that gamification—offering points, badges, prizes, or spots on a leaderboard in exchange for participating in specific, non-game-related activities—can encourage people to travel actively to school or work.

To test this, we set up a gamification initiative called Beat the Street to see whether it could encourage people in the London borough of Hounslow to travel actively.
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During our game, which ran from September 18 to October 30, 2019, residents and visitors to Hounslow could earn points by tapping a card on physical boxes placed throughout the borough. Players were given 10 points each time they touched two boxes consecutively with a card, indicating they had actively traveled between them. And yes, we made sure to remove any obvious cheaters from the game.
At the end of the six-week game, the highest-scoring individuals and teams (schools, community groups, and workplaces) were rewarded with prizes, such as vouchers for sports equipment, craft materials, or books.
 

luka

Well-known member
one of the things i find repellent about Gus constantly calling for 'incentivisation' is that it treats humans like lab rats
 

luka

Well-known member
in the Gus world view humanity is a moron mass that can only be moved by tricking or bribing or threatening them in some way.
there is no room for 'consciousness-raising' or whatever. you have to 'hack their reward centres' to manipulate them. grim.
 

Clinamenic

Binary & Tweed
I often fall into this thinking, wherein humans become game-theoretical objects who need their thinking done on their behalf, pre-emptively.
 

sus

Well-known member
in the Gus world view humanity is a moron mass that can only be moved by tricking or bribing or threatening them in some way.
there is no room for 'consciousness-raising' or whatever. you have to 'hack their reward centres' to manipulate them. grim.
A gross misunderstanding, and a grotesque misrepresentation.

I assume human beings do things for reasons and respond and to rewards

That this is true is incontestable. Do you think people will consistently engage in behavior that has no clear reward? Show me one example please. One single example.
 

sus

Well-known member
Consciousness raising is just an informational shift that makes people realize a certain activity is higher or lower reward than they thought.
 

Clinamenic

Binary & Tweed
Consciousness raising is just an informational shift that makes people realize a certain activity is higher or lower reward than they thought.
Precisely, hence the alternative being "false consciousness", i.e. people not understanding (stupid? dumb?) what is net positive in their interest.
 
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sus

Well-known member
I don't wanna hack anything, and I don't wanna treat people like mice.

But you literally made a thread called Training Programs that was all about how you have to haze and reward forum members to get the right interaction culture in place so you know this, you're just trolling with the audience against ol Gussy to get some laffs and reacts
 

Clinamenic

Binary & Tweed
Lumpenconsciousness as an ill-informed conception of reality, relative to the information that determines other people's realities.

Ill-informed qua vulnerable-to-exploitation, liable to fall behind, in a cut-throat game theoretical sense.
 

Clinamenic

Binary & Tweed
To be compassionate and outplay the dispassionate, one's net security still needs to surpass theirs, i.e. even with the incurrence of additional compassion-based liabilities, one still needs to be better positioned than their dispassionate adversaries, those willing to sell their soul for a leg up.
 

Clinamenic

Binary & Tweed
I say "soul" as a figure of speech, really I mean the basis of compassion, the radical solidarity felt with other humans.
 
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