The Weight of Digital Realism

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Who loves ya, baby?
Even with Buster Scruggs, theres a little preening like blissblogger was saying that puts me off. Some shots, especially ones in town, look like they have an Instagram filter on them.
It does have a bit of that weird, fuzzy glow to it.
 

Linebaugh

Well-known member
I cant get over how shitty the marvel movies look, talking purely visuals here. I get thats a hack observation, but Im legitimately taken back every time I manage to catch bits of them. just the absolute worst looking pieces of shit.
 

luka

Well-known member
Staff member
Well if thats the current fitness, then developers have to keep up with it, no?

As opposed to when the current fitness/cutting-edge was far less realistic looking.

Unless someone figures out an alternative direction to push the fitness, I don't see how it goes anywhere but toward increasing realism.
The word fitness here makes me recoil a bit. It's true that all these products aspire to the same standard of perfection, but that particular image of perfection is arbitrary and will change. It is interesting that film and games have been sucked into standards of realism that the rest of the arts abandoned long ago.
 

luka

Well-known member
Staff member
There's also an interesting tension here between engineer and artist in which you imagine this quest for realism as being engineer driven as a technical challenge as opposed to being subject to aesthetic judgements.

That's a somewhat arbitrary distinction in that engineering problems are a massive part of art but I think you know what I mean
 

luka

Well-known member
Staff member
The competition is between huge lavishly funded studios of technicians. That's what driving the developments.
 
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