distribution points

wektor

Well-known member
I'm trying to think of an example of non-sonic aliasing, only that comes to mind is wheels spinning backwards on video recordings.

Also, interestingly almost everything will sound about the same between 44.1 and, say, 96kHz sampling rates, the only difference being those "artificial" aliasing artifacts that will indeed differ.
 

wektor

Well-known member
Also: pulsar synthesis, simple clicks/impulses can form extremely different tones and textures depending on the temporal structure of the pulsar train.
At the same time, whole clouds of a single, smeared moment. But that is an old of a technique usually applied not so subtly, hence anyone can tell when they hear it.
 

mvuent

Void Dweller
citing stockhausen as an example of crudeness/leaving gaps in the motion rendering is so backwards from how i hear things it makes my head spin.

suppose its 1955 and one of the only three sounds you can to make your track is a super short, nondescript pitched percussive noise. what can you do with that? most people including me would probably use it to create a simple kick drum pattern, or maybe a riff of some kind. not a lot of points. for what stockhausen, on the other hand, did--take the first few seconds here. a cloud of cosmic bubbles that descends, partially evaporating into reverb, then splits into to two different ascending trajectories all in the span of 10 seconds. (but, obviously more distribution points doesn't automatically equal better music.)

maybe a specific example of what you're talking about would be something like this.
citing stockhausen as an example of crudeness/leaving gaps in the motion rendering is so backwards from how i hear things it makes my head spin.

suppose its 1955 and one of the only three sounds you can to make your track is a super short, nondescript pitched percussive noise. what can you do with that? most people including me would probably use it to create a simple kick drum pattern, or maybe a riff of some kind. not a lot of points. for what stockhausen, on the other hand, did--take the first few seconds here. a cloud of cosmic bubbles that descends, partially evaporating into reverb, then splits into to two different ascending trajectories all in the span of 10 seconds. (but, obviously more distribution points doesn't automatically equal better music.)

maybe a specific example of what you're talking about would be something like this.
Science Sam might have a phd but I took his ass to fucking school here
 

mvuent

Void Dweller
This is the end, beautiful friend


@linebaugh just to elaborate slightly on something i think we discussed for like 0.5 minutes at your place

^ feels very simplified compared to even some of the beats pop smoke was using a few years ago




or if you go back further to the earlier uk stuff


set the Youtube speed setting at 0.75. you should be able to hear it.

what do we think? are these different stages of the picasso cow map?
 

linebaugh

Well-known member
@linebaugh just to elaborate slightly on something i think we discussed for like 0.5 minutes at your place

^ feels very simplified compared to even some of the beats pop smoke was using a few years ago




or if you go back further to the earlier uk stuff



what do we think? are these different stages of the picasso cow map?
Ah ya, its the high hat. The barbie song pretty much eliminated the high hat flourishes even if the rythmns and everything else is largely the same
 

linebaugh

Well-known member
@linebaugh just to elaborate slightly on something i think we discussed for like 0.5 minutes at your place

^ feels very simplified compared to even some of the beats pop smoke was using a few years ago




or if you go back further to the earlier uk stuff



what do we think? are these different stages of the picasso cow map?
Also it was much longer than .5 minutes, we even put on corpseys drill playlist and listened until my wife made us turn it off
 
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