One of my pet peeves with modern horror, psychological or otherwise, is that there always has to be a death at the end of it all. A reason to stay with the source books or worlds in question, but that’s a tangent. It’s one thing to indulge the gore, I just prefer it more when someone survives their bout of turmoil & is left to deal (indefinitely) with the aftermath, than go with the boss kill. Far more traumatic & realistic trying to make sense of the dread, than a jumble of corpses. Lazy point but the meaning is in there somewhere.I could be wrong but I thought that in the story things developed over a longer period and there was this greater sense of hopelessness and creeping dread which was sacrificed here for a load of gory action.