I think it's definitely true to say that Mario 64 is structured as a spiritual quest which takes place within a magical universe, although I think the echoes of alchemical and other esoteric traditions are largely incidental, just the outcome of fishing around eclectically in the myth-kitty. I liked however the observation about lots of games having a "pirate level" (Banjo Kazooie does, for instance).
Mario's universe (in the earlier games as well) has two topologies, the regular Euclidean topology that you move through by running and jumping, and the weird wormhole topology where you travel through pipes or paintings or just by looking up into the light and are transported instantly from point to point within a larger map. There's something hugely imaginatively suggestive about that.
Mario's universe (in the earlier games as well) has two topologies, the regular Euclidean topology that you move through by running and jumping, and the weird wormhole topology where you travel through pipes or paintings or just by looking up into the light and are transported instantly from point to point within a larger map. There's something hugely imaginatively suggestive about that.