luka
Well-known member
you dont listen!I like this routine we've gotten into a couple times where version and I play the anti-capitalist and pro-capitalist roles, while luka stands in the bleachers hollering insults at me.
you dont listen!I like this routine we've gotten into a couple times where version and I play the anti-capitalist and pro-capitalist roles, while luka stands in the bleachers hollering insults at me.
A world where these things aren't coopted by corporate interests seems a greater fantasy to me. You can't really do anything without corporate money.I.e. informing audiences about mental health. But if you go on to say that all mental health studies are irretrievably coopted by corporate interests, I may have to reassert the "paranoiac fantasy" argument against you.
But I do agree with this. This seems obvious to me, with "often" being an operative term, as opposed to always.something which is often in direct conflict with the interests of the consumer.
You don't necessarily have to do either. You can just phase things out and remove the ability to choose, e.g. my point about nobody wanting microtransactions. Nobody's happy about them, but they're there anyway.I don't disagree with your conclusion per se, I just think its often a false dichotomy. I think in many situations a business strategy of listening to what people want and building a model around that, is a more effective model long-term than just forcing people to think they want what you have to offer.
The regulatory bodies are supposed to counter this stuff, but they're increasingly compromised themselves.But I do agree with this. This seems obvious to me, with "often" being an operative term, as opposed to always.
And the difference between always and often here, is enough of a difference to allow for substantive progress in terms of a favorable societal arrangement, wherein wealthy ill-intent doesn't hold totalitarian influence.
Yeah microtransactions I think is a situation where desire is largely artificial and manufactured to prop up the market itself.You don't necessarily have to do either. You can just phase things out and remove the ability to choose, e.g. my point about nobody wanting microtransactions.
Here again I agree, in the US I think the center of gravity of (more or less) everything wrong with our system, boils down to the rulings of Citizen's United v FEC, and maybe Buckley v Valeo, both pertaining to campaign finance.The regulatory bodies are supposed to counter this stuff, but they're increasingly compromised themselves.
Maybe pertaining to matters of national security, but even then I'm not convinced that private meetings about public policy are justified. I could just be unaware of the major arguments here - but we can all guess who would be in favor of these arguments.maybe with some corner cases.
I don't see a reason why the likes of Lockheed Martin / Northrop Grumman execs should be on advisory panels for defense spending and policy, even if those execs had previous experience that would render them viable candidates for such a panel.Here again I agree, in the US I think the center of gravity of (more or less) everything wrong with our system, boils down to the rulings of Citizen's United v FEC, and maybe Buckley v Valeo, both pertaining to campaign finance.
I don't see a good enough argument for why lobbying can even happen behind closed doors. If its public policy, the deliberations and informational meetings should be public, maybe with some corner cases. Just my opinion though.
I'm talking about the mechanism itself, not the individual products. A game used to be complete at sale. Now it's sold in fragments.Yeah microtransactions I think is a situation where desire is largely artificial and manufactured to prop up the market itself.
But then again, if we are talking about virtual/avatar cosmetics, why do people buy designer/brand clothing in real life?
In some cases, this enables to base game itself to be free.I'm talking about the mechanism itself, not the individual products. A game used to be complete at sale. Now it's sold in fragments.
In these cases, which aren't all of them, I think I'd actually prefer the microtransaction paradigm, so long as the in-game purchases don't amount to a pay-to-win game, but rather are confined only to cosmetic items, which there is obviously a massive market for.In some cases, this enables to base game itself to be free.