"The premise of
Season is that you play a traveller recording the last moments of different cultures before they're washed away," reads the
PlayStation blog. The third-person, adventure bicycle game explores a Studio Ghibli-like graphical world, documenting it rather than trying to prevent the imminent collapse from happening.
The gameplay is centered around biking, exploring, recording photographs or audio, and encountering local people. The player character is there in the critical moment, just as everything is about to change. You are not there to stop the change but to bear witness to it, to make recordings and attempt to understand what is being lost before it’s gone.
The mission is similar to making a time capsule, deciding what would capture the spirit of the time period and carry it onwards. It’s a strong action to perform in the face of an uncertain future. The feeling that the good times are over is even more pervasive now than it was when we started working on Season many years ago.