sus
Moderator
A world, in the world-building sense, being ~a game environment with a graphics card. A set of problems and conflicts; a set of special powers or tools (affordances) and enemies (obstacles); a unique physics; a set of character types; a unique look etc. Like entering a new ecosystem.
I think this helps explain why we describe everything from board games to novels to operating systems (eg Urbit) as worlds
"Drama" in the fiction/theater sense being the spectacle of players pursue conflicting goals ("gaming"), set against an environmental backdrop that bites back
There's a lot here to riff and chew on, but I gotta get some reading done today (Gaddis, Recognitions), so I'll open the thread up, quote some previous messages from the board, and come back later for more thoughts
I think this helps explain why we describe everything from board games to novels to operating systems (eg Urbit) as worlds
"Drama" in the fiction/theater sense being the spectacle of players pursue conflicting goals ("gaming"), set against an environmental backdrop that bites back
There's a lot here to riff and chew on, but I gotta get some reading done today (Gaddis, Recognitions), so I'll open the thread up, quote some previous messages from the board, and come back later for more thoughts